
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Flood the board with Spirit tokens and enchantments to pump Katilda into a sizable, evasive lifelink threat, then leverage that wide board for an aggressive or token-based assault. Katilda doubles as a recurring resource: after she dies you can Disturb her into an Aura that turns any creature into a flying lifelinker, so you keep applying pressure even through removal. Turn to turn you build a permanent count that powers both halves of the card.
Lean into permanent density: add cheap, sticky enchantments and reliable Spirit token engines so Katilda is always huge and resilient. Shore up mono-white's weaknesses with ramp (Smothering Tithe, Mana Vault-style rocks) and card advantage (Welcoming Vampire, Mentor of the Meek, Skullclamp on tokens). For higher power, add fast protection (Teferi's Protection, Heroic Intervention-equivalents like Flawless Maneuver) and an anthem-based combo finish such as Cathars' Crusade plus repeatable token generation.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.