
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
Flood the board with noncreature artifacts, pile +1/+1 counters on up to three of them each upkeep, then animate them with Katsumasa's ability and swing through the air for lethal flying damage. You ramp on artifact mana early, grow your best permanents into giant creatures, and close fast since everything you animate gains evasion.
Add fast mana and protection (Mana Crypt, Mana Vault, Lightning Greaves, Swiftfoot Boots) so Katsumasa comes down early and survives. Lean into combo finishers like Voltaic Construct plus a cost-reducer or Staff of Domination for infinite mana, and run Cyberdrive Awakener or overrun-style effects for a wide finish. Tighten interaction with Cyclonic Rift, Force of Will, and Swan Song to defend your fragile counter-stacked board.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.