
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Kenrith is a five-color goodstuff commander whose activated abilities turn excess mana into card draw, lifegain, reanimation, counters, and a global trample/haste alpha-strike enabler. You ramp into a powerful midrange or combo board, then sink mana into Kenrith to grind out advantage or close games, while his open color identity lets you run literally any card or combo you want.
Tighten the deck around a single backbone—either a fast combo line (Food Chain, infinite mana to draw the deck) or an explosive ramp-into-bombs plan—rather than playing a directionless value pile. Upgrade the manabase with all fetchlands, duals, and fast mana like Mana Crypt, Jeweled Lotus, and Smothering Tithe, then add efficient tutors (Demonic, Vampiric, Mystical) to find your wincon consistently. Prioritize cheap interaction (Swords to Plowshares, Force of Will, Swan Song) to protect your engine in faster pods.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGRUW), by popularity.