
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
Keranos sits in the command zone as an indestructible card-advantage engine, turning your first draw each turn into either an extra card or 3 free damage to a creature, planeswalker, or face. You play a low-curve Izzet control shell, surviving early with removal and counters while Keranos grinds incremental value, then close with spells and reach. He rarely attacks himself—the devotion-7 clause means he's usually just an enchantment.
Lean harder into a fast mana base (Mana Crypt, Sol Ring, signets, fast lands) and premium interaction (Mana Drain, Force of Will, Swan Song) so you control the early game while Keranos grinds. Add a deterministic combo finish—such as Dramatic Scepter with Isochron Scepter, or Underworld Breach with Lion's Eye Diamond—so you aren't relying solely on 3-damage increments. Tune the deck flatter with cantrips and top-deck manipulation (Top, Brainstorm, Ponder) to maximize Keranos triggers and consistency.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.