
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
Build a wide, evasive army of Spirits that punishes opponents for targeting your creatures while you snowball into a flying horde. The King protects your team from spot removal and turns every phase-out into a free token, so you grind value while pressuring life totals through the air. Late game you go wide with anthems and aristocrat payoffs or alpha-strike with evasive beaters.
Add fast mana and efficient tutors (Vampiric Tutor, Demonic Tutor) to find the King and Skullclamp consistently. Lean into either an aristocrats kill (Zulaport Cutthroat, Blood Artist, Bitterblossom) or a go-wide finish (Anointed Procession, Cathars' Crusade, Divine Visitation turning tokens into 4/4 angels). Tighten the mana base with duals and Cabal Coffers/Nykthos-style payoffs, and run more self-targeting tricks to reliably mill out free tokens each turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.