
Flying
Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)
Kinzu turns your dying creatures into a swarm of disposable 1/1 toxic copies, letting you grind value while quietly poisoning the table. You play a mono-black aristocrats shell, sacrificing creatures repeatedly to drain life and build a wide board of poison-dealing tokens. Win by overwhelming opponents with toxic damage or by looping sacrifice payoffs for incremental drain.
Add fast mana and tutors (Dark Ritual, Demonic Tutor, Vampiric Tutor) to assemble engines faster, and free sacrifice outlets like Viscera Seer and Carrion Feeder. Lean into a death-loop combo such as Gravecrawler + Phyrexian Altar + Blood Artist for a deterministic kill, and incorporate lifegain like Bolas's Citadel support to offset Kinzu's life tax. Finally, splash anthem and proliferate effects (Cabal Coffers for mana, proliferate to accelerate poison) to make the toxic plan close games quicker.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite colorless mana, Infinite death triggers, Infinite ETB
→ Infinite colorless mana, Infinite death triggers, Infinite ETB
→ Infinite colorless mana, Infinite creature tokens, Infinite death triggers
Combos via Commander Spellbook.
Same color identity (B), by popularity.