
Double strike, trample, haste
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Treasure Hunter — At the beginning of your upkeep, if you control thirty or more artifacts, you win the game.
Knuckles is a mono-red Treasure engine and an alternate win condition wrapped in one. Swing early with double strike/trample/haste to generate Treasures whenever your creatures connect, ramp explosively, and flood the board with artifact tokens until your upkeep flips you 30+ artifacts for the win. Until then he doubles as a 4-mana, 8-damage commander-damage threat backed by aggressive red beaters.
Add Treasure doublers (Xorn, Goldspan Dragon, Academy Manufactor) and mass token makers (Brass's Bounty, Dockside Extortionist, Smothering Tithe in identity? no—stay red) to spike toward thirty fast. Layer in artifact-matters pingers (Reckless Fireweaver, Disciple of the Vault) and protection like Lightning Greaves so Knuckles survives to threaten both win lines. Round out with efficient red card advantage (Wheel of Fortune, Outpost Siege) and fast mana such as Sol Ring and Mana Crypt to outpace removal-heavy tables.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.