
Trample
Shroud (This creature can't be the target of spells or abilities.)
Suit up an untargetable beater and beat face. Ramp into Kodama early, pile on equipment, auras (carefully—Kodama's shroud blocks your own targeted buffs too) and anthem effects, then swing for lethal commander damage. As a 6/4 trampler with shroud, it dodges spot removal and connects reliably.
Lean into non-targeted buffs: anthems (Beastmaster Ascension), equipment that boosts on cast/equip rather than via targeting, and overrun finishers—since shroud blocks your own targeted spells. Add fast ramp (Sol Ring, Three Visits, mana dorks) to deploy Kodama turn 3-4, and include sweeper insurance like Heroic Intervention (it can't save Kodama but protects your board) plus recursion such as Eternal Witness. Round out with evasion and trample stacking to ensure lethal commander damage lands.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.