
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
Build a wide board of green Spirits and creatures, then chain cheap Spirit and Arcane spells to pump your whole team with +1/+1 and trample for explosive, hard-to-block attacks. You ramp early, develop the board on turns 2-4, then alpha-strike once Kodama is out and you can fire off multiple Spirit/Arcane casts in a turn.
Add Craterhoof Behemoth, Pathbreaker Ibex, and End-Raze Forerunners as finishers that convert a wide board into lethal instantly. Improve consistency with fast ramp (Sol Ring, Nature's Lore, Three Visits) and draw engines (Beast Whisperer, Guardian Project) since mono-green needs help refueling. Tighten the curve with the best cheap Spirits and Arcane spells so you can multi-spell post-Kodama and protect the swing with Heroic Intervention or Snakeskin Veil.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.