
When Kogla and Yidaro enters, choose one —
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.
Cast Kogla and Yidaro as a beefy 7/6 that either fights down a blocker/threat or gains trample and haste to swing immediately, then keep recurring it from your graveyard or hand thanks to its discard ability that doubles as artifact/enchantment removal. You're a Gruul midrange/beatdown deck that grinds through removal by repeatedly redeploying your big bodies and turning the commander into a value engine. Win by attacking with large, evasive creatures backed by ramp and protection.
Add more reliable haste and protection (Swiftfoot Boots, Heroic Intervention) so the commander connects and survives. Lean into double-strike/power doublers like Xenagos and Berserkers' Onslaught to make trample damage lethal in one hit, and tighten your ramp suite with cheap rocks and mana dorks to deploy threats ahead of curve. For higher power, include consistent card advantage (Beast Whisperer, Garruk's Uprising) and a few combat-ending finishers like Craterhoof Behemoth or Pathbreaker Ibex.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.