
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Assemble a tribal Dragon board and swing wide with evasive fliers, using Kolaghan's attack trigger to pump the whole team for explosive damage. You ramp into Dragons, apply aggressive pressure, and use Dash to dodge sorcery-speed removal while keeping the beats coming. Most games end through repeated alpha strikes that snowball as more Dragons attack.
Add more efficient Dragon ramp and tutors (Dragonlord's Servant, Igneous Cur effects, Dragon's Hoard, Drakuseth alternatives) and top-end bombs like Utvara Hellkite and Old Gnawbone to snowball mana and bodies. Improve interaction with Rakdos staples (Terminate, Bedevil, Dockside-style ramp) and protect your board with Heroic Intervention-style effects. Tighten the curve and add fast mana (Sol Ring, Ancient Tomb, signets) so you can deploy threats ahead of the table.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BR), by popularity.