
Other creatures you control get +1/+1.
Kongming is a mono-white anthem on a stick that buffs your whole board, so you flood the battlefield with creatures and tokens and turn that wide army into lethal damage. Early turns develop ramp and token producers, then Kongming arrives to make every body bigger, and you push through with go-wide attacks, anthem stacking, or convoke/tax synergies.
Add more anthems (Glorious Anthem, Always Watching) and token doublers to multiply Kongming's value, then shore up white's weaknesses with card advantage like Welcoming Vampire, Mentor of the Meek, and Esper Sentinel. Include a finisher package such as Craterhoof Behemoth, Overwhelming Stampede, or Approach of the Second Sun, and protect the board with Teferi's Protection and Flawless Maneuver. Tighten the curve and ramp with Sol Ring, Smothering Tithe, and efficient token engines to win before mono-white's grind disadvantage matters.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.