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Krang, Master Mind
UBlueLegendary Artifact Creature — Utrom Warrior

Krang, Master Mind

Mana value8Rank#13,500
BuildCard details

The Commander

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.

Krang gets +1/+0 for each other artifact you control.

Guide

Gameplan

Flood the board with cheap artifacts to cast Krang for next to nothing, refill your hand to four on entry, then swing for huge damage since Krang grows with every artifact you control. You play a mono-blue artifact midrange/aggro deck that rebuilds quickly thanks to the ETB draw, recasting Krang repeatedly after removal.

Strengths

  • Affinity makes an 8-drop routinely cost 1-3 mana, so Krang hits the table early
  • Built-in card advantage every cast keeps your hand stocked, blunting removal
  • Scales into a one- or two-shot kill threat in token/treasure-heavy artifact builds
  • Mono-blue gives access to the best counterspells, card draw, and protection

Weaknesses

  • A single creature wins; if Krang is exiled or kept off the board you stall
  • Mono-blue lacks efficient removal and direct interaction with the board
  • Board wipes that hit artifacts (Vandalblast, Bane of Progress) gut both your mana and Krang's power
  • No evasion or trample baked in, so chump blockers can hold off a big Krang

Key Cards

  • Sai, Master Thopterist — Pumps out thopter tokens that fuel affinity and pad Krang's power while drawing cards.
  • Urza, Lord High Artificer — Turns your artifacts into mana and gives a backup engine, accelerating Krang and your whole board.
  • Thousand-Year Elixir — Lets a freshly recast Krang attack immediately and dodge summoning sickness.
  • Whispersilk Cloak — Grants unblockable and shroud, turning Krang into a protected, lethal voltron threat.
  • Cyberdrive Awakener — Animates all your artifacts and gives flying, converting a wide board into a sudden alpha strike.
  • Mystic Forge — Casts artifacts off the top of your library, refueling the affinity engine and digging for threats.

Upgrade Path

Lean into evasion and protection—add Whispersilk Cloak, Lightning Greaves, and Rogue's Passage so Krang reliably connects, plus counterspells like Swan Song and Fierce Guardianship to shield it. Increase cheap artifact density (Mishra's Bauble, Ornithopter, Sol Ring, mana rocks) to slash Krang's cost and boost power, and add recursion or reanimation-proofing so you can recast cheaply after removal. Top-end upgrades like Urza, Mystic Forge, and a fast mana base turn the deck into an explosive turn 3-4 threat.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander damage from a massively buffed, evasive Krang
  • ▸Wide artifact-token boards animated with effects like Cyberdrive Awakener
  • ▸Grinding card advantage into a counterspell-protected beatdown
  • ▸Backup artifact combos (e.g., infinite mana with Urza) to close the game

Archetypes

  • Affinity Aggro — Cheap artifacts let Krang come down fast and swing as a giant per-artifact beater.
  • Voltron — Krang scales with your board, so equipment and evasion turn it into a commander-damage kill.
  • Artifact Tokens — Thopters, Treasures, and Servos both reduce Krang's cost and inflate its power.
  • Control — Mono-blue counters and Krang's card draw support a counter-heavy build that closes with one big threat.

Combos

No combos found for this commander on Commander Spellbook.

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