
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
Flood the board with cheap artifacts to cast Krang for next to nothing, refill your hand to four on entry, then swing for huge damage since Krang grows with every artifact you control. You play a mono-blue artifact midrange/aggro deck that rebuilds quickly thanks to the ETB draw, recasting Krang repeatedly after removal.
Lean into evasion and protection—add Whispersilk Cloak, Lightning Greaves, and Rogue's Passage so Krang reliably connects, plus counterspells like Swan Song and Fierce Guardianship to shield it. Increase cheap artifact density (Mishra's Bauble, Ornithopter, Sol Ring, mana rocks) to slash Krang's cost and boost power, and add recursion or reanimation-proofing so you can recast cheaply after removal. Top-end upgrades like Urza, Mystic Forge, and a fast mana base turn the deck into an explosive turn 3-4 threat.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.