
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum and draw a card.
Cast a high volume of cheap spells to trigger Kraum's second-spell ability, drawing cards and growing it into a flying beater while you accrue card advantage. You churn through your deck with rituals, cantrips, and cost reducers, then close with either commander damage or a spellslinger finisher. As a partner commander you typically pair Kraum with a second commander to expand colors or add another payoff.
Add fast mana and rituals (Mana Crypt, Jeska's Will, Dramatic Reversal with Isochron Scepter) to enable explosive multi-spell turns and combo lines. Tighten the curve with more zero- and one-mana cantrips so you reliably hit your second spell, and lean on a powerful partner like Tymna or Vial Smasher to add a redundant engine or extra reach. Include compact two-card combos such as Ral, Storm Conduit plus a cheap copy spell to convert your card flow into a deterministic kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.