
Trample
Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
Kraven turns opponents' biggest creatures into your card advantage engine: kill or force the death of the highest-power creature each opponent controls and you draw a card and grow Kraven, who can close as a trampling beater. You play a removal-heavy midrange/control shell, picking off threats and edicting boards, while Kraven snowballs into a voltron win. Use repeatable removal, fights, and forced sacrifice to trigger him every turn.
Add more efficient repeatable removal and edicts (Sheoldred, Whispering One; Grave Pact; Dictate of Erebos) to guarantee triggers each turn, and lean into proliferate (Flux Channeler, Evolution Sage) and counter doublers to accelerate Kraven's growth. Improve protection with cards like Heroic Intervention and Lightning Greaves, and tighten fixing with dual lands and fast mana to deploy removal ahead of the table. For a higher ceiling, pivot toward a reanimator/sacrifice engine that fuels both Kraven and a backup finisher.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BG), by popularity.