
Whenever another creature dies, you may put X +1/+1 counters on Kresh, where X is that creature's power.
Kresh starts as a 3/4 but balloons into a one-shot threat by feeding on creature deaths—your own and your opponents'. You sacrifice big creatures, trade in combat, and wrath the board to dump counters onto Kresh, then swing for lethal commander damage, ideally with trample or evasion. The deck plays as a Jund sacrifice/midrange beatdown engine that turns every death into fuel.
Add fast mana and ramp (Sol Ring, Dockside Extortionist, Cultivate) to deploy Kresh and an engine ahead of curve. Prioritize free sacrifice outlets (Viscera Seer, Carrion Feeder, Phyrexian Altar) plus reliable evasion (Rogue's Passage, Whispersilk Cloak) and protection (Heroic Intervention, Lightning Greaves) so Kresh's counters actually convert. Lean into Blood Artist/Zulaport Cutthroat drain and recursion like Meren or Victimize to make the deck win even through removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGR), by popularity.