
First strike, reach
Whenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn.
Raid — At end of combat on your turn, if you attacked this turn, create a Treasure token.
Lara Croft is an aggressive value engine: attack each turn to mine graveyards for legendary artifacts and lands, recurring opponents' (and your own) best treasures while generating Treasure tokens for ramp. You snowball board presence and artifact mana, then convert the stolen toys plus fast mana into explosive midgame plays or a combo finish.
Tighten the mana base with fetchlands, Triomes, and signets so the Temur splash is reliable, and add fast mana (Mana Vault, Mana Crypt) plus untappers like Sword of Feast and Famine to maximize Lara's repeated triggers. Lean into high-impact legendary artifacts worth recurring (The One Ring, Urza's Saga, Mishra's Bauble) and protect her with cheap interaction; for higher power, build toward a Treasure/artifact combo finish using Dockside Extortionist and Karn rather than relying solely on combat.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRU), by popularity.