
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Build a wide board of outlaws (Assassins, Mercenaries, Pirates, Rogues, Warlocks) so each upkeep you exile a fat chunk of an opponent's library and cast their spells for free with any color of mana. You essentially play Magic out of every opponent's deck, generating raw card advantage while your outlaw tribe pressures life totals. Win by burying tables in stolen value and swinging with a goblin-fueled outlaw army.
Tighten the outlaw count with cheap, evasive bodies and reliable token engines (Hidden Stockpile, Krenko, Bitterblossom) so X is always high, and add fast mana like Sol Ring, Dockside Extortionist, and ritual effects to capitalize on free stolen spells. Layer in anthems and sac outlets (Goblin Bombardment, Skullclamp) to convert the wide board into damage and cards, and include extra-turn or upkeep-trigger doublers (Strionic Resonator, Isochron Scepter setups) to push the engine into combo-adjacent value.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BR), by popularity.