
Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Cast cheap interaction and targeted removal/discard to commit crimes each turn, growing Lazav with +1/+1 counters while exiling creatures from graveyards to transform into the biggest, most relevant threat available. You play a controlling Dimir game—answering threats, milling and looting for fuel, and turning your removal into board presence via Lazav's copy ability.
Add cheap, efficient interaction that doubles as crime-enablers—Fatal Push, Swords to Plowshares, Counterspell, and flashback/recursion like Snapcaster Mage and Mystic Sanctuary. Tighten the mana with fast rocks (Sol Ring, Mana Crystal, signets) and fetch/dual lands, then bolt on protection like Lightning Greaves or Robe of the Archmagi to keep Lazav alive. For a true high-power build, lean into a compact combo finish (Dark Depths + Thespian's Stage or Demonic Consultation lines) backstopped by your tutors and counterspells.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.