
Trample, haste
Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control.
Cast Leatherhead and immediately swing thanks to haste, pumping your whole board with two +1/+1 counters on every attack to overwhelm tables with trampling beaters. You ramp into the 7-mana body early, develop a wide creature board beforehand, then convert counters into lethal damage or counter-synergy payoffs. Each combat snowballs your team, so protecting Leatherhead and getting in repeated attacks is the core loop.
Add counter doublers (Hardened Scales, Branching Evolution, Doubling Season) and proliferate effects to multiply Leatherhead's output, plus protection like Heroic Intervention and Tyvar's Stand to keep the engine online. Lean into mana acceleration (Sol Ring, Nature's Lore, Cultivate) so you deploy Leatherhead by turn 4-5, and include evasion or trample-granters and a Craterhoof-style finisher to close before opponents stabilize. Round out with recursion (Heroic Intervention, Eternal Witness, regrowth effects) to recast through removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.