
Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Suit up Leatherhead as a mono-green beater, connect for combat damage, and grind down opponents' artifacts and enchantments while smashing in for big trample damage. She enters protected by a hexproof counter, so lean into proliferate and counter synergies to keep her hexproof while also fueling repeated destruction. You win by buffing her into a lethal voltron threat or going wide with green creatures.
Add counter multipliers (Doubling Season, Hardened Scales) and proliferate engines to keep her hexproof counter topped while reloading destruction triggers. Improve evasion and trample enablers (Nylea's Colossus, Tarmogoyf-style threats, Whispersilk-type effects via green's limited options like Loxodon Warhammer) and add fast mana such as Sol Ring, Mana Crypt, and dorks to deploy her ahead of curve. Round out with green's best card advantage (Sylvan Library, Beast Whisperer) and protection (Heroic Intervention, Veil of Summer) to survive interaction.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.