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Leonardo, Leader in Blue
WWhiteLegendary Creature — Mutant Ninja Turtle

Leonardo, Leader in Blue

Mana value1Rank#17,455
BuildCard details

The Commander

Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)

When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn.

{1}{W}: Leonardo gains first strike until end of turn.

Guide

Gameplan

Leonardo is a 1-mana mono-white aggro commander that wants to flood the board with creatures and swing wide. Curve out early creatures, then either cast Leonardo cheaply or use his Sneak ability mid-combat to retrigger a +2/+0 anthem that can blow open a board of attackers. Add first strike for cheap to win combats and push lethal damage.

Strengths

  • Extremely cheap commander (MV 1) that's easy to recast and resilient to removal
  • Repeatable team anthem via Sneak gives an alpha-strike payoff every combat
  • First strike activation makes your attackers/blockers dominant in combat
  • Mono-white gives access to the best go-wide token and anthem support

Weaknesses

  • Mono-white means weak card advantage and no real interaction beyond removal
  • Reliant on having a wide board to make the anthem and Sneak relevant
  • Vulnerable to board wipes, which white has but punish aggro hard
  • Sneak requires an unblocked attacker, so it telegraphs and can be blanked by blockers or fogs
  • Lower power ceiling than multicolor combo/control decks in higher metas

Key Cards

  • Heroic Intervention — Protects your wide board from the wraths and removal that otherwise wreck an aggro plan.
  • Skullclamp — Solves mono-white's card disadvantage by turning small tokens into a stream of cards.
  • Anointed Procession — Doubles your token output to keep the board wide for Leonardo's anthem and alpha strikes.
  • Smothering Tithe — Best mono-white ramp/advantage engine to fuel a fast, aggressive curve.
  • Brave the Elements — Pushes lethal through with protection from a color, also dodges targeted removal.
  • Elesh Norn, Grand Cenobite — A second anthem that simultaneously shrinks opposing blockers, enabling your wide attack.

Upgrade Path

Lean into the best mono-white anthems and token doublers (Anointed Procession, Intangible Virtue, Mirror Entity) and add a true overrun like Triumph of the Hordes for inevitability. Shore up card draw with Skullclamp, Welcoming Vampire, and Smothering Tithe, and add protection (Heroic Intervention, Teferi's Protection, Flawless Maneuver) to survive wraths. Tighten the mana with fast rocks and efficient land base so you reliably out-tempo the table.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Alpha strike with a wide board after Leonardo's +2/+0 anthem and stacked anthems
  • ▸Combat dominance via repeatable first strike grinding out blockers
  • ▸Overrun-style finishers (Craterhoof Behemoth, Triumph of the Hordes) on a developed board

Archetypes

  • Go-Wide Tokens — Leonardo's +2/+0 anthem rewards as many bodies as possible for an alpha strike.
  • Aggro — A cheap commander plus first strike activation and an anthem closes games fast through combat.
  • Weenie/Anthem — Mono-white small creatures stacked with anthems and pump synergize directly with his pump effects.

Combos

No combos found for this commander on Commander Spellbook.

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