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: Return target creature with mana value X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
Linessa is a mono-blue tempo/control commander who repeatedly bounces threats to keep opponents off-balance while you assemble a clock or lock. You ramp into her activated ability to reset attackers and combo pieces, then grind out wins with card advantage and counter-magic. The deck plays a controlling long game and closes with a finisher once the board is neutralized.
Add fast mana (Sol Ring, Mana Vault, Mana Crystals) and untappers (Seedborn Muse, Wilderness Reclamation) so Linessa can activate multiple times per turn cycle. Tighten the counterspell suite (Force of Will, Mana Drain, Fierce Guardianship) and add efficient draw engines (Mystic Remora, The Reality Chip). Finally, commit to a focused finisher—an infinite untap loop with Pemmin's Aura/Freed from the Real plus a sac or damage outlet, or a tight mill/voltron kill—so the deck converts its control advantage instead of stalling.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (U), by popularity.