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Lo and Li, Royal Advisors
UBDimirLegendary Creature — Human Advisor

Lo and Li, Royal Advisors

Mana value4Rank#19,160
BuildCard details

The Commander

Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.

{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.)

Guide

Gameplan

Lo and Li turn opponents' libraries into your win condition: every time a foe discards or mills, your Advisors balloon with +1/+1 counters, and the activated ability lets you grind decks down for {2} a pop. You build a board of swelling Advisors while attacking everyone's graveyard, then close either by milling tables out or swinging with overgrown advisor tokens.

Strengths

  • Built-in repeatable mill engine that scales as a wincon and as creature growth simultaneously
  • Triggers off any opponent's mill OR discard, rewarding stacking effects and group mill payoffs
  • Advisor tribal is cheap and easy to flood the board with (Persistent Petitioners, etc.)
  • UB gives access to the best card draw, removal, and recursion in the format

Weaknesses

  • Mill is a slow clock in 4-player games unless heavily doubled
  • Graveyard-fueling decks love being milled, sometimes helping opponents
  • Counter growth is irrelevant if your Advisors keep getting boardwiped
  • Activated ability is mana-hungry and easily outpaced without mill multipliers

Key Cards

  • Bruvac the Grandiloquent — Doubles all mill, turning every Lo and Li activation into eight cards and accelerating the kill.
  • Persistent Petitioners — Provides cheap Advisor bodies that grow off triggers and tap as a backup group-mill engine.
  • Fraying Sanity — Each turn an enchanted opponent mills equal to what they already lost, snowballing your clock and counters.
  • Maddening Cacophony — A massive efficient one-shot mill, especially with kicker, that also feeds your counters.
  • Fleet Swallower — Mills half a player's library in one tap, often setting up a one-turn-later finish.
  • Megrim — Punishes the discard half of Lo and Li's trigger, adding reach to a forced-discard subtheme.

Upgrade Path

Lean into mill multipliers (Bruvac, Fraying Sanity, Painter's Servant lines) so each activation actually threatens lethal, and add efficient tutors plus ramp like Sol Ring and signets to fuel the {2}{U/B} ability repeatedly. Tighten the manabase with duals/fetches and add protection (counterspells, Heroic Intervention) to keep your growing Advisor board alive, then include a backup combo such as Mesmeric Orb plus untappers to mill out the table fast.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Mill all opponents out with doubled, repeatable mill effects
  • ▸Beat down with oversized Advisor tokens grown by counters
  • ▸Punish discard/mill with payoffs like Megrim or Bloodchief Ascension

Archetypes

  • Mill — The commander is a repeatable mill source and turns every opponent's mill into board growth.
  • Advisor Tribal — Counters land on each Advisor you control, rewarding a wide tribal board.
  • Control — UB removal, counters, and card draw let you grind while milling opponents to death.
  • Discard Aristocrats — Forced-discard effects trigger the same counter ability and pair with hand-attack payoffs.

Combos

No combos found for this commander on Commander Spellbook.

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