
Deathtouch, lifelink
Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.
Suit up Locke Cole and connect every turn—deathtouch makes him a threatening blocker and attacker, lifelink keeps you alive, and the loot trigger filters your hand while feeding graveyard payoffs. You win either by carrying Voltron-style threats through with evasion or by using the repeated loot to fuel discard synergies, madness, and reanimation. Turn to turn you cheaply protect Locke, push him through, and convert discarded cards into value.
Add more evasion and protection (Whispersilk Cloak, Lightning Greaves, Swords) so Locke connects every turn and survives removal. Lean harder into the loot synergy with reanimation targets and madness/discard payoffs, plus efficient interaction and tutors (Demonic Tutor, Vampiric Tutor) to find your enablers. Tighten the mana base with fast lands and dual lands so you curve out and recast Locke without missing combat steps.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.