
Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
Cast a high density of cheap noncreature spells, using Longshot's cost reduction to chain them and deal 2 damage to each opponent every time. You win by grinding everyone's life total down through repeated triggers backed by burn, copy effects, and free spells, often closing with a big X-spell or storm-style turn.
Add fast mana and rituals (Jeska's Will, Seething Song, Mana Geyser, Pyretic Ritual) plus cost reducers like Ruby, Daring Tracker and Helm of Awakening to enable explosive Longshot turns. Build toward a deterministic combo finish such as Reiterate + ritual or Underworld Breach + Wheel of Fortune, and lean on impulse draw (Light Up the Stage, Wheel of Misfortune) to beat mono-red's card-advantage problem. Protect the engine with Deflecting Swat and Pyroblast.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.