
You may play an additional land on each of your turns.
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: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Ramp hard, drop extra lands every turn, and use Loot's activated ability to cheat fatties into play for free once you have enough lands. You snowball mana and board presence, then close with big creatures or a landfall/big-mana payoff. Treat the extra land drop as the core engine even before the activation matters.
Add more extra-land-drop enablers (Azusa, Lost but Seeking; Oracle of Mul Daya) and land recursion (Crucible, Ramunap Excavator) to make the engine relentless. Tighten the high-end with efficient bombs worth cheating in and tutors like Green Sun's Zenith and Worldly Tutor to find them. Round out with green's best ramp and protection (Heroic Intervention, Veil of Summer) so the commander and your big plays survive interaction.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.