
Ward
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
Loot is a Temur card-advantage engine: each upkeep you impulse-exile X cards equal to the number of distinct card types among your other nonland permanents, then play them that turn. You build a wide, type-diverse board (artifact + creature + enchantment + planeswalker + battle) to crank X up to 5+, then bury opponents under sheer volume of free spells and grind to a win with raw resources.
Tighten the curve and add fast mana (Sol Ring, Mana Vault, signets) plus treasure/ritual makers like Dockside Extortionist and Birgi so you can actually cast everything Loot exiles. Prioritize permanents that add multiple or unusual card types (artifact creatures, enchantment creatures, planeswalkers, even a battle) to push X higher early. Finally, add protection (Heroic Intervention, Lightning Greaves) and recursion to keep your board and commander online through wipes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRU), by popularity.