
Double strike, vigilance, haste
Exhaust — ,
: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — ,
: Draw three cards.
Exhaust — ,
: Loot deals 3 damage to any target.
Loot is a beefy 5-mana attacker with double strike, vigilance, and haste that immediately threatens combat damage while doubling as a value engine through its three one-time exhaust abilities. You curve into Loot, swing for chip damage and commander-damage pressure, then bank the exhaust ramp, card draw, or removal as the game demands. Most builds lean into making Loot bigger or proliferating/untapping to reuse abilities, closing games through commander damage or a big combo turn fueled by the burst mana and cards.
Add untap and copy effects (Thousand-Year Elixir, Rite of Replication, Kiki-Jiki) so you can squeeze multiple uses out of the exhaust abilities. Layer in protection and evasion equipment to make the commander-damage plan reliable against removal and blockers. Finally, upgrade your mana base with fast ramp and dual lands to support the demanding multi-color activation costs and convert Loot's bursts into a real combo or X-spell payoff.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRU), by popularity.