
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Loran is a mono-white value engine that pairs flexible artifact/enchantment removal with a symmetrical card-draw tap ability. The deck leans on blink and recursion to repeatedly flicker her for removal, while using her draw ability to fuel your own card advantage in a color starved for it. You grind out incremental advantage and close with a focused payoff, whether that's a wide board, a combo, or political pressure.
Add fast mana and rituals white can access (Sol Ring, Smothering Tithe, Mana Vault, Jeska's Will-style effects via artifacts) to outpace blue's natural advantage. Tighten the blink package (Felidar Guardian, Restoration Angel, Conjurer's Closet) into an infinite-value engine and add a clean payoff like Walking Ballista or Altar of Dementia. Round out with strong white interaction—Swords to Plowshares, Path to Exile, Generous Gift—and protection like Teferi's Protection and Grand Abolisher.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite draw triggers, Infinite looting, Near-infinite card draw for target opponent
→ Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers
→ Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers
Combos via Commander Spellbook.
Same color identity (W), by popularity.