
Vigilance, reach
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Ramp aggressively into a 6-mana mono-green threat that's a massive X/X with vigilance and reach, then leverage its enter-the-battlefield ability to reanimate every land in your graveyard for explosive mana acceleration. You self-mill or sacrifice/discard lands to load the yard, then blink or recast Lumra to flood the board with lands and grow huge.
Add fast ramp (Sol Ring, Nature's Lore, Three Visits) and self-mill enablers (Satyr Wayfinder, World Shaper) to maximize the ETB. Include blink and recursion (Ghostly Flicker variants, Eternal Witness, Conjurer's Closet) to reuse Lumra repeatedly, and finish with payoffs like Craterhoof Behemoth, Genesis Wave, and Avenger of Zendikar. Protect your investment with Heroic Intervention and Lightning Greaves to dodge wraths and removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB, Infinite death triggers
→ Infinite LTB, Infinite ETB, Infinite death triggers
→ Infinite LTB, Infinite ETB, Infinite death triggers
→ Infinite LTB, Infinite ETB, Infinite death triggers
→ Infinite ETB, Infinite death triggers, Infinite self-mill
Combos via Commander Spellbook.
Same color identity (G), by popularity.