
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Lurrus grinds value by recurring cheap permanents from your graveyard every turn, rebuilding board presence through removal and sacrifice. You play a low-curve Orzhov aristocrats/midrange game, sacrificing and replaying small creatures and artifacts to accrue incremental advantage and bleed opponents out. The deck wins through repeated value loops, drain effects, and resilient pressure that opponents can't out-attrition.
Decide whether to run Lurrus as a companion (full MV-2-or-less deck for the extra card) or just in the command zone (freeing you to play bombs and wraths). Add fast mana and tutors like Demonic Tutor, Vampiric Tutor, and Mana Crypt, then tighten an aristocrats combo line such as Vizier of Remedies + Devoted Druid feeders or Blood Artist drain loops. Finally, shore up graveyard protection and interaction with cheap disruption like Swords to Plowshares and Dauthi Voidwalker.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite colored mana, Infinite storm count, Infinite ETB
→ Infinite ETB, Infinite LTB, Infinite storm count
→ Infinite colored mana, Infinite storm count, Infinite ETB
→ Infinite death triggers, Infinite ETB, Infinite LTB
→ Infinite death triggers, Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (BW), by popularity.