
Flying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Cast a low cost commander turn 2, then chain cheap spells to trigger Malcolm's second-spell investigate every turn, building a growing pile of Clue tokens that fuel card advantage and artifact synergies. You leverage that engine to fill the board, dig to combo or value pieces, and close with token swarms, big draw-into-burn, or an artifact-based payoff.
Tighten the curve with more sub-two-mana cantrips (Opt, Consider, Mishra's Bauble) so you reliably hit your second spell, and add fast mana like Sol Ring and Mana Crypt. Lean into a clear payoff package—Reckless Fireweaver/Marionette Master plus sacrifice outlets, or a Krark-Clan Ironworks combo line—so the Clues translate into a deterministic kill rather than slow value. Upgrade the manabase with duals and Treasure rocks to support back-to-back spell-heavy turns.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.