
First strike, vigilance, trample
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Mass of Mysteries is a 5-color Elemental tribal beatdown commander that turns one of your Elementals into a multi-pronged threat each combat via myriad. You ramp into a board of impactful Elementals, then grant myriad to a creature with a powerful attack trigger or huge body so token copies hit every opponent at once, multiplying value and damage.
Prioritize a smoother 5-color mana base with fetchlands, duals, Triomes, and ramp like Cultivate, Farseek, and mana rocks to reliably cast everything. Add more high-impact Elementals with strong ETB or attack triggers (Risen Reef, Cryptic Trilobite, Avenger of Zendikar) so each myriad activation generates maximum value, plus anthem and overrun effects (Craterhoof Behemoth) to convert wide boards into kills. Round out with interaction and protection to keep your engine creatures alive through wraths.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Near-infinite combat damage
Combos via Commander Spellbook.
Same color identity (BGRUW), by popularity.