
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
Master Pakku is a mono-blue Lessons-matters mill/spellslinger commander. You stuff your graveyard with Lesson cards (by milling or discarding yourself), then repeatedly tap Pakku to grind opponents' libraries down while Prowess lets him swing in as a steadily growing evasive-ish beater. Lean on cheap noncreature spells to trigger Prowess and on tap/untap engines to fire Pakku's mill multiple times per turn.
Decide between dedicated mill and tempo — for mill, add doublers (Fraying Sanity, Fractured Sanity), big finishers (Maddening Cacophony, Traumatize), and untap loops to maximize triggers. Improve consistency with blue tutors (Mystical Tutor, Fabricate for key artifacts) and protection (Swiftfoot Boots, counterspells) to keep Pakku online. Tighten the mana base with fast rocks and untap enablers like Pemmin's Aura or Inspiring Statuary so you can fire the ability multiple times each turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.