
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Mastermind Plum turns Treasures into card advantage: spend Treasure mana on any spell to draw a card (losing 1 life), so you flood the board with Treasures and chain spells into a grindy advantage engine. Early turns you ramp and set up Treasure production, then attack to exile artifacts from graveyards and bank extra Treasures while drawing through your deck. You win by out-resourcing the table and converting that card advantage into a big mana payoff or a sacrifice/drain finish.
Add fast Treasure ramp and rituals (Dark Ritual, Jeweled Lotus) plus more no-downside Treasure engines like Smothering Tithe and Mahadi to make every spell trigger Plum reliably. Tighten the deck with strong black tutors (Demonic Tutor, Vampiric Tutor) and efficient interaction (Deadly Rollick, Damnation) so the engine survives. Top-end payoffs like Bolas's Citadel, Exsanguinate, and an aristocrats drain package convert the card lead into consistent kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.