
Trample
When Maximus enters, you may search your library for an Equipment card with mana value 2, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: You get
(two energy counters).
Suit up Maximus with cheap equipment to swing for trample damage as a Voltron threat, using his ETB tutor to grab a key 2-mana Equipment every time he re-enters. Sacrifice spent or token artifacts to bank energy, then convert that energy into payoffs while attrition-grinding through removal with cheap recast and protective gear.
Tighten the equipment curve around 2-MV tutor targets like Colossus Hammer and Shadowspear, then add free-equip enablers (Sigarda's Aid, Puresteel Paladin, Sram) and protection (Lightning Greaves, Swiftfoot Boots). Improve card flow with Stoneforge Mystic-style finders and red rummaging, and lean into either a focused energy payoff suite or cut it for more raw aggression and haste enablers to land kills before removal catches up.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.