
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
Resolve Medomai, protect it, and connect for combat damage to chain extra turns. Each connection nets you another full turn of land drops, draws, and attacks, snowballing card and board advantage until you bury the table. Use the extra turns to deploy threats and stax pieces while everyone else watches.
Add untap-on-combat enablers (Bear Umbra, Sword of Feast and Famine, Aggravated Assault, Finest Hour) and ramp like Sol Ring and Smothering Tithe to combo off and reset extra-turn restrictions. Tighten protection with Swiftfoot Boots, Lightning Greaves, and counterspells so Medomai survives, and consider tutors like Enlightened Tutor for your equipment package. Top-end finishers such as Approach of the Second Sun or Felidar Sovereign convert the extra-turn advantage into a clean kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.