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Megatron, Tyrant // Megatron, Destructive Force (Megatron, Tyrant)
WBRMarduLegendary Artifact Creature — Robot // Legendary Artifact — Vehicle

Megatron, Tyrant // Megatron, Destructive Force

Mana value6Rank#11,319
BuildCard details

The Commander

More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)

Your opponents can't cast spells during combat.

At the beginning of each of your postcombat main phases, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.

Living metal (During your turn, this Vehicle is also a creature.)

Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.

Guide

Gameplan

Megatron is a Mardu artifacts/damage deck that punishes opponents for losing life. Lock combat down with the tyrant side's spell restriction, then attack, sacrifice artifacts to ping creatures and bleed players, and on your postcombat main phase convert to Destructive Force to generate massive colorless mana off all the life lost this turn. Funnel that ramp into big payoffs while grinding the table down with incremental damage and recursion.

Strengths

  • Built-in combat protection: opponents can't cast spells during combat, blanking many removal and combat tricks while you attack
  • Generates explosive colorless mana on your second main phase when opponents have hemorrhaged life
  • Flexible damage outlet that turns any artifact into a removal spell or face damage via excess-damage trample-style overflow
  • Synergizes with the entire artifact/aristocrats toolbox in three colors
  • As a Vehicle/living-metal commander it dodges sorcery-speed sweepers on your own turn and is hard to keep down

Weaknesses

  • Mana value 6 and color-intensive; without the alternate cast it's slow to deploy
  • Reliant on having sacrificial artifacts to use the attack trigger meaningfully
  • Conversion mana is use-it-or-lose-it and only useful if you have big spells to dump it into
  • Vulnerable to artifact removal and graveyard hate that strip your fodder
  • Spell-restriction lock is only during combat, so it doesn't stop sorcery-speed answers

Key Cards

  • Ashnod's Altar — Turns expendable artifacts into mana and feeds the attack-sacrifice trigger at instant speed.
  • Goblin Engineer — Tutors artifacts into play and the yard, setting up high-MV fodder for Megatron's ping.
  • Krark-Clan Ironworks — Converts artifacts into mana to chain casts off Megatron's huge colorless production.
  • Marionette Master — Doubles as an aristocrats payoff that drains the table every time you sacrifice an artifact.
  • Sword of the Animist — Cheap equipment ramp, and a sacrificeable artifact that pads your attack value.
  • Disciple of the Vault — Each artifact you sacrifice drains a life, amplifying the life-loss that fuels conversion mana.
  • Pia's Revolution — Recurs sacrificed artifacts and bleeds opponents, deepening the life-loss engine.

Upgrade Path

Add fast mana and artifact engines (Mox Opal, Mana Crypt, Sol Ring, Krark-Clan Ironworks) to deploy and reload sacrifice fodder, plus token-makers like Servo and Treasure generators for endless fuel. Lean into aristocrats payoffs (Disciple of the Vault, Mayhem Devil, Bastion of Remembrance) so each sacrifice closes the gap on its own. Top-end the mana sink with reusable wraths or big X-finishers, and include tutors (Goblin Engineer, Whir of Invention, Demonic Tutor) to assemble the engine consistently.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Incremental aristocrats drain via Disciple of the Vault, Marionette Master, and repeated artifact sacrifices
  • ▸Overflow damage from the attack trigger redirected to opponents' faces, conversion-fueled each loop
  • ▸Dumping massive conversion mana into game-ending X-spells or expensive artifact bombs
  • ▸Straightforward commander beatdown protected by the combat spell restriction

Archetypes

  • Artifacts/Sacrifice — His attack trigger eats artifacts to deal damage and overflow it onto players, rewarding a dense artifact base.
  • Aristocrats — Stacking life-loss and death payoffs turns each sacrificed artifact into a drain that also powers conversion mana.
  • Big Mana/Ramp — Destructive Force's conversion adds colorless equal to opponents' lost life, enabling huge X-spells and bombs postcombat.
  • Voltron/Beatdown — The combat spell lock protects Megatron's swings, and equipment both ramps and serves as sacrifice fodder.

Combos

  • Megatron, Tyrant // Megatron, Destructive Force + Aggravated Assault + Mycosynth Lattice + Eldrazi Displacer

    → Infinite LTB, Infinite ETB, Infinite colored mana

  • Megatron, Tyrant // Megatron, Destructive Force + Aggravated Assault + Chromatic Orrery + Eldrazi Displacer

    → Infinite LTB, Infinite ETB, Infinite colored mana

  • Megatron, Tyrant // Megatron, Destructive Force + Aggravated Assault + Chromatic Orrery + Lilysplash Mentor

    → Infinite LTB, Infinite ETB, Infinite colored mana

  • Megatron, Tyrant // Megatron, Destructive Force + Aggravated Assault + Chromatic Orrery + Emiel the Blessed

    → Infinite LTB, Infinite ETB, Infinite colored mana

  • Megatron, Tyrant // Megatron, Destructive Force + Aggravated Assault + Mycosynth Lattice + Lilysplash Mentor

    → Infinite LTB, Infinite ETB, Infinite colored mana

Combos via Commander Spellbook.

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