
Flying
Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
Connect with Meneldor's evasive flying body each turn to repeatedly blink your own creatures, triggering powerful enters-the-battlefield effects for card advantage and value. You build a board of ETB-heavy blue creatures, protect Meneldor, and grind the table out before closing with a big tempo or combo finish.
Add more impactful ETB creatures and clone effects (Spark Double, Phantasmal Image) plus untappers to set up combos, and prioritize evasion and protection like Aqueous Form and Whispersilk Cloak to guarantee Meneldor connects. Tighten the manabase with fast mana (Sol Ring, Mana Crypt) and tutors, and lean into a Peregrine Drake/Deadeye Navigator-style infinite engine for a faster, more reliable kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite blinking, Infinite combat damage, Infinite combat phases
→ Infinite turns, Lock
→ Infinite turns, Lock
→ Lock, Infinite turns
→ Infinite turns, Lock
Combos via Commander Spellbook.
Same color identity (U), by popularity.