
Tap an untapped nontoken artifact you control: Add .
Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
Flood the board with cheap nontoken artifacts, then tap them with Meria to ramp into green mana and to exile-and-play cards off the top, generating explosive card advantage in colors that normally lack it. You chain artifacts and rituals into a big payoff turn that overwhelms the table with mana and impulse draw.
Add untap enablers (Unwinding Clock, Voltaic Key, Clock of Omens) and mana-positive rocks to build toward infinite-mana loops, then include a clean payoff like Walking Ballista or Comet Storm. Tighten the artifact base toward cheap, mana-positive pieces and top-deck manipulation (Sensei's Divining Top, scry effects) so impulse draws never whiff. Prioritize protecting Meria with haste enablers and recursion since the deck collapses without her.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite colored mana
→ Infinite +1/+1 counters on a creature
→ Infinite creature tokens, Infinite death triggers, Infinite ETB
→ Infinite +1/+1 counters on a creature, Infinite creature tokens, Infinite death triggers
→ Infinite card draw, Infinite draw triggers, Near-infinite ETB
Combos via Commander Spellbook.
Same color identity (GR), by popularity.