
When Mikey & Mona enter, choose one or both. Each mode must target a different player.
• Target player chooses a creature they control and puts two +1/+1 counters on it.
• Target player returns a creature or land card from their graveyard to their hand.
Mikey & Mona is a mono-green blink/+1+1 counters engine: each cast or flicker gives you a free recursion or counter mode while pacifying a table with politics. You ramp into the commander early, build a counters-matters board, and abuse the ETB by repeatedly bouncing and reanimating Mikey & Mona to fuel value. The deck wins through oversized creatures, counter-doubling explosions, or grinding card advantage from the graveyard.
Add more reliable blink (Restoration Angel, Thousand-Year Elixir lines, Soul Foundry-style recursion) and counter doublers (Branching Evolution, Kalonian Hydra) to maximize repeated ETBs. Lean harder into green finishers like Craterhoof Behemoth, Pathbreaker Ibex, and Triumph of the Hordes for explosive kills. Shore up the color's weaknesses with green interaction—Beast Within, Heroic Intervention, and strong ramp like Nature's Lore and Cultivate to outpace the table.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite ETB, Infinite LTB, Infinite death triggers
→ Infinite +1/+1 counters on a creature, Infinite ETB, Infinite LTB
→ Infinite +1/+1 counters on a creature, Infinite ETB, Infinite LTB
→ Infinite card draw, Infinite draw triggers, Infinite self-discard triggers
→ Infinite ETB, Infinite LTB, Infinite death triggers
Combos via Commander Spellbook.
Same color identity (G), by popularity.