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Minsc & Boo, Timeless Heroes
RGGruulLegendary Planeswalker — Minsc

Minsc & Boo, Timeless Heroes

Mana value4Rank#3,744
BuildCard details

The Commander

When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

+1: Put three +1/+1 counters on up to one target creature with trample or haste.

−2: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.

Minsc & Boo, Timeless Heroes can be your commander.

Guide

Gameplan

Make Boo every turn, pump him with the +1, then fling him with the −2 to deal massive damage and draw a fistful of cards. Recur Boo via the upkeep trigger and recast Minsc when he dies, grinding out repeatable burst damage and card advantage until you launch a single creature for lethal.

Strengths

  • Self-contained engine that generates its own creature, removal, and card draw from the command zone
  • Boo regenerates every upkeep, so −2 is repeatable without other sacrifice fodder
  • Flexible damage: the −2 hits any target, killing creatures, planeswalkers, or players
  • Aggressive +1 can produce one-shot Voltron kills with trample creatures

Weaknesses

  • Slow to start if Minsc is removed before generating value, and recast costs escalate
  • Relies on creatures with trample or haste to maximize the +1
  • Vulnerable to board wipes and planeswalker-targeting removal
  • Sacrificing your only big creature for the −2 can leave you behind on board

Key Cards

  • Xenagos, God of Revels — Doubles a creature's power and gives haste, turning a pumped creature into a devastating −2 fling or trample swing.
  • Goldspan Dragon — Hasty trampler that loves +1 counters and ramps the mana to recast Minsc and pump targets.
  • Doubling Season — Doubles loyalty so Minsc enters ready to −2, and doubles the +1/+1 counters from his +1.
  • Ghalta, Primal Hunger — A cheap, enormous trampler that becomes a one-shot kill via +1 or a huge fling and card draw.
  • Garruk's Uprising — Draws cards when big creatures enter and grants trample, fueling both the engine and the +1 targets.
  • The Great Henge — Ramp and card draw that snowballs alongside the big trampling creatures the deck wants.

Upgrade Path

Add fast mana (Sol Ring, mana dorks, Goldspan Dragon) so you can recast Minsc after he's removed and cast big trample threats early. Lean into proliferate and counter-doublers like Doubling Season and Hardened Scales to make the +1 lethal faster, and include fling-style payoffs plus protection like Heroic Intervention to shield your board from wipes.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Pump a trampler with +1 and swing for commander or one-shot lethal
  • ▸Fling a huge creature with the −2 for direct burst damage to the face
  • ▸Repeated −2 Boo flings while drawing into more threats
  • ▸Big creature beatdown backed by card advantage from Garruk's Uprising and The Great Henge

Archetypes

  • Voltron — The +1 piles three counters on a trample creature for fast, hard-to-block commander-style beatdown.
  • Aristocrats/Sacrifice — The −2 turns creatures into burn and card draw, rewarding fling and sac synergies.
  • Big Creatures/Stompy — Trample and haste payoffs let huge creatures both swing and get flung for lethal.
  • Counters Matter — Minsc's +1 distributes +1/+1 counters that proliferate and scale with counter synergies.

Combos

No combos found for this commander on Commander Spellbook.

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