
Minthara has ward , where X is the number of experience counters you have.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.
Creatures you control get +1/+0 for each experience counter you have.
Sacrifice or trade away your own permanents every turn to bank experience counters, which simultaneously make Minthara harder to kill (ward) and turn your whole board into an escalating beatdown engine (+1/+0 per counter). You play a token/aristocrats shell that generates expendable bodies, then go wide and swing for lethal once counters pile up.
Add more free and repeatable sacrifice outlets (Carrion Feeder, Ashnod's Altar, Goblin Bombardment) plus token engines (Endrek Sahr, Ophiomancer, Mondrak) so a permanent reliably leaves every turn. Layer in aristocrats payoffs (Blood Artist, Zulaport Cutthroat, Bastion of Remembrance) to win even through board wipes, and include recursion like Welcoming Vampire or Reassembling Skeleton for inexhaustible fodder. Top-end accelerants like Pitiless Plunderer and fast mana let you build counters faster and protect Minthara with the ever-growing ward.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB, Infinite colored mana
→ Infinite LTB, Infinite ETB, Infinite colored mana
→ Infinite LTB, Infinite ETB, Infinite colored mana
→ Infinite LTB, Infinite ETB, Infinite colored mana
Combos via Commander Spellbook.
Same color identity (BW), by popularity.