
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
Missy turns every creature death across the table into a tapped 2/2 Cyberman artifact under your control, snowballing a wide army from board wipes, sacrifice, and removal. Each turn you grind value with the end-step villainous choice—either chunking opponents with your growing artifact army or drawing cards (with chaos). You win by overwhelming with stolen creatures, going wide for combat or aristocrat damage, or assembling artifact-based combos.
Lean into self-wrath synergies—run more board wipes you can rebuild from (Damnation, Toxic Deluge) alongside free sacrifice outlets like Ashnod's Altar and Phyrexian Altar to control death timing. Add aristocrat payoffs (Blood Artist, Marionette Master) and artifact protection like Mycosynth Lattice traps or simply more interaction to defend Missy. To raise power, include fast mana (Mana Crypt, signets), strong tutors (Demonic Tutor, Vampiric Tutor), and a compact combo such as Pitiless Plunderer plus a sac outlet for infinite-value loops.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite damage, Infinite death triggers, Infinite ETB
→ Infinite colorless mana, Infinite death triggers, Infinite ETB
→ Infinite death triggers, Infinite ETB, Infinite lifeloss
→ Infinite damage, Infinite death triggers, Infinite ETB
→ Infinite death triggers, Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (BRU), by popularity.