
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
Build a stockpile of experience counters by casting instants and sorceries, then snowball into a turn where your spells cost almost nothing. Use that cost reduction to chain card draw, rituals, and big X spells into an explosive lethal finisher. Early game you ramp and accumulate counters; mid-to-late game you go off in a single explosive turn.
Add fast mana and rituals (Mana Vault, Dramatic Reversal + Isochron Scepter, Pyretic/Desperate Ritual) to enable explosive turns, and tutors like Mystical Tutor and Merchant Scroll to find your combo pieces. Tighten the spell suite toward efficient draw (Windfall, Frantic Search) and dedicated win conditions, and include protection like Pact of Negation and Veil of Summer to push through interaction. Lower your overall curve so cost reduction reaches free-spell territory faster.
Seeded from a single deck — rates appear once more public decks exist.
→ Infinite draw triggers, Infinite looting, Infinite self-discard triggers
→ Infinite magecraft triggers, Infinite red mana, Infinite storm count
→ Infinite colored mana, Infinite magecraft triggers, Infinite storm count
→ Infinite magecraft triggers, Infinite red mana, Infinite storm count
→ Infinite copies of instant and sorcery spells on the stack, Infinite magecraft triggers, Infinite red mana
Combos via Commander Spellbook.
Same color identity (RU), by popularity.