
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
Mogis is a punisher/group slug commander: you grind every opponent's life total down with relentless damage triggers and symmetrical 'pay or suffer' effects while keeping yourself safe. Early game you ramp and drop sources of incremental damage, then let the table bleed out from a thousand cuts. Mogis himself taxes opponents each upkeep (lose a creature or take 2), and as an indestructible god he's nearly impossible to remove.
Add fast mana and ramp (Sol Ring, Arcane Signet, Fellwar Stone) so you can deploy multiple punishers per turn and snowball. Include lifegain hate (Sulfuric Vortex, Everlasting Torment) to stop the format's biggest counter, plus card advantage like Phyrexian Arena and Outpost Siege to avoid running dry. To close faster, run scalable burn finishers (Fall of the Titans, Comet Storm) and consider a compact combo backup so you aren't relying solely on slow damage in fast pods.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Each opponent loses the game, Exile all cards in hands and graveyards, Exile all permanents
Combos via Commander Spellbook.
Same color identity (BR), by popularity.