
Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
Cast historic spells (artifacts, legendaries, Sagas) to flicker permanents back from your graveyard each turn, generating value or chaining death triggers. You build an engine where each historic cast reanimates something with haste, then exile it on end step—so you abuse enters/leaves triggers and sacrifice fodder repeatedly. Win by looping aristocrat triggers, repeatable reanimation value, or a big combo turn fueled by cheap artifacts.
Lower your curve with cheap historic artifacts (Mox Amber, Foundry Inspector, Universal Automaton) to maximize triggers per turn, and add sacrifice outlets like Ashnod's Altar and Viscera Seer to keep value before exile. Slot tutors (Demonic Tutor, Enlightened Tutor) and stronger aristocrat payoffs (Blood Artist, Zulaport Cutthroat, Bastion of Remembrance) to assemble consistent kills. Add fast mana and a few interaction pieces to protect the commander and close before the table stabilizes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BW), by popularity.