
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo's power and toughness are each equal to the number of lands you control.
Ramp hard into a wide land base, then deploy Molimo as a trampling beater whose power equals your land count—often 8+ by the time he hits. You win by swinging for lethal commander damage or going over the top with landfall payoffs and big mana. Mono-green lets you out-grind decks on raw board presence and resilient threats.
Add protection (Heroic Intervention, Lightning Greaves, Snakeskin Veil) so a single removal spell doesn't blow you out, and lean into evasion via Rancor or Shield of the Oversoul to make commander-damage kills reliable. Improve ramp quality with fast mana (Sol Ring, fetch-thinning) and overrun finishers like Craterhoof Behemoth or Finale of Devastation to convert your land advantage into immediate lethal turns.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.