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Mondrak, Glory Dominus
WWhiteLegendary Creature — Phyrexian Horror

Mondrak, Glory Dominus

Mana value4Rank#410
BuildCard details

The Commander

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)

Guide

Gameplan

Mondrak doubles every token you make, snowballing wide boards of creatures, Treasures, and counters that overwhelm the table. You ramp into Mondrak by turn 3-4, deploy token engines, then go wide and swing or sacrifice for value. The indestructible ability protects your commander from wraths so the engine keeps running.

Strengths

  • Doubles every token type—creatures, Treasure, Clues, Food, +1/+1 counters via populate-style effects
  • Can make itself indestructible to survive board wipes and targeted removal
  • Mono-white gives access to cheap, efficient token producers and strong anthem effects
  • Generates explosive turns that close games quickly once stabilized

Weaknesses

  • Without Mondrak on the battlefield the deck is far less threatening; high reliance on the commander
  • Vulnerable to board wipes before you've banked indestructible counters
  • Mono-white struggles for card advantage and lacks interaction outside removal
  • Token strategies fold to a single sweeper or graveyard/exile hate

Key Cards

  • Anointed Procession — Stacks multiplicatively with Mondrak, quadrupling your token output.
  • Elspeth, Sun's Champion — Makes three Soldiers per activation—six with Mondrak—and offers a board-wide finisher.
  • Ophiomancer — Each upkeep makes a deathtouch Snake (two with Mondrak), fueling sacrifice and blocking.
  • Smothering Tithe — Floods you with Treasure tokens that double, ramping into huge plays.
  • Cathars' Crusade — Every token entering pumps your whole team with doubled +1/+1 counters.
  • Skullclamp — Solves white's card draw by sacrificing cheap doubled tokens for two cards each.

Upgrade Path

Add a second token doubler (Anointed Procession, Parallel Lives via populate proxies aren't white—stay in Doubling Season-adjacent white pieces) to compound output, and lean on Skullclamp and Welcoming Vampire for card advantage white otherwise lacks. Include fast mana like Sol Ring, Smothering Tithe, and an Aetherflux/Approach alternate plan, plus protection (Teferi's Protection, Flawless Maneuver) to keep Mondrak alive. Tighten the curve and add a combo finisher such as a sacrifice-loop with Blood Artist effects to win without combat.

Core Cards

  • Endless Atlas
  • Eiganjo, Seat of the Empire
  • Sun Titan
  • Precinct Captain
  • Elspeth, Sun's Champion
  • Skyclave Apparition
  • Dawn of Hope
  • Welcoming Vampire
  • Hero of Bladehold
  • Martial Coup
  • Myrel, Shield of Argive
  • Marble Diamond

Seeded from a single deck — rates appear once more public decks exist.

Win Conditions

  • ▸Alpha strike with a massive doubled token army, often boosted by anthems
  • ▸Aristocrats drain via Blood Artist / Zulaport Cutthroat triggers from sacrificing tokens
  • ▸Combat damage through trample/flying tokens after Cathars' Crusade pumps
  • ▸Overrun-style finishers like Craterhoof Behemoth or Triumph of the Hordes

Archetypes

  • Tokens / Go-Wide — Mondrak literally doubles every token, making swarm strategies his bread and butter.
  • Aristocrats — Doubled token bodies fuel sacrifice outlets and drain effects like Blood Artist.
  • +1/+1 Counters — Token doublers plus Cathars' Crusade turn a wide board into an overwhelming one.
  • Stax / Tax — White hatebears and Smothering Tithe let you tax opponents while your engine churns.

Combos

  • Marneus Calgar + Ashnod's Altar + Mondrak, Glory Dominus

    → Infinite card draw, Infinite draw triggers, Near-infinite colorless mana

  • Faerie Mastermind + Smothering Tithe + Mondrak, Glory Dominus

    → Infinite card draw for all players, Infinite draw triggers for all players, Near-infinite colored mana

  • Tivit, Seller of Secrets + Time Sieve + Mondrak, Glory Dominus

    → Infinite turns, Near-infinite turns, Lock

  • Ghave, Guru of Spores + Ashnod's Altar + Mondrak, Glory Dominus

    → Infinite colorless mana, Infinite creature tokens, Infinite death triggers

  • The Jolly Balloon Man + Felidar Guardian + Mondrak, Glory Dominus

    → Infinite LTB, Infinite ETB, Infinite sacrifice triggers

Combos via Commander Spellbook.

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